![]() I have a perpetual desire to crest the next hill, to see what’s at the top of that cliff. I’m easily exhausted by traipsing around a city in order to collect hundreds of assassin’s flags, but I love exploring in order to see what there is to see. It’s about exploring and building and destroying. Minecraft isn’t about getting a high score. But to me the broken score counter is emblematic of how Minecraft eschews traditional gaming impetuses and measures of success. Remember the nonsense score on the Game Over screen? It’s a holdover from an earlier version of survival mode, when you got points from killing monsters. The crater that the exploding creeper left in the mountainside is still there too. ![]() But when I die in Minecraft, I return to the same world that I left. When I die in Dragon Age or Dead Space, I have to return to a save state, rewriting history as though I never died. When I die in Spelunky or Rogue, I have to restart from the beginning. Maybe you’ve run out of time, or you’ve run out of lives, or you’ve run out of hearts, but the game is over and you didn’t win it. These are used to signal that the game has ended in an unfavorable way. Game over! Score: &e0.Īlright, so: Game Over screens. I toe the edge of my impossible obelisk, and then I plummet awfully to the ground. Who can look at a scene like this and not be overcome with awe and wanderlust?īut I haven’t come for the view. They’re so unabashedly digital, and yet so organic. The way to convert anyone is to climb the tallest thing you can find. Even at medium distances the textures don’t tile well. The omnipresent wielded tool or hand-stump is a constant reminder of just how grainy the textures are. Whenever I show this game to someone new, particularly to people who don’t play many games, they say that the graphics are terrible. The blocky grass reminds me of rice terraces in Thailand and tea plantations in Darjeeling. Pretty soon the only limit to my range of sight is the clip distance. Up and up and up I go, laying the blocks as fast as I can jump, and the ground rushes away from me. Fortunately, I can stuff my pockets with enough stone blocks to build 700 giant temples where my worshipers can admire my building prowess. I hop again and drop a third block on top the second one. I then hop into the air, balancing a second block below my feet. I put a block on the ground and I stand on top of it. My building method involves jumping and block-dropping. The ancient Greeks told stories of me-Kent, god of speedy architecture. Two stacks of stone blocks should be all I need. I’ll put this nice wooden chest down right here, and I’ll strip naked and fill it with my clothing, my materials, and my tools. It’s time to build a skinny stone tower of Babel.īut first, I must undress. I want to make a monument-an unnatural landmark-so that I can always find my way back home. The thing is, getting lost is easy when the world is made of blocks. I’ve built my sweet cliff-side villa and I want to go exploring. Everyone’s playing Minecraft these days, so here’s a scene that might be familiar.
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